-- 脚本路径 Client\dev\GUILayout\MainProperty_win32.lua
-- 添加到 函数main() 的 MainProperty.RegisterEvent() 后面
-- 魔血球动画
local data = { beginNum = 1, count = 12, interval = 100, scale = 100, type = 0, time = -1, offsetX = 0, offsetY = -13, drawHWay = 1 }
MainProperty.OnPlayMagicBallEffect(data)
data.type = 1
MainProperty.OnPlayMagicBallEffect(data)
data.type = 2
data.beginNum = 0
data.offsetX = -5
data.scale = 110
MainProperty.OnPlayMagicBallEffect(data)
|